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But this doesn't happen the first time, or even the fifth time, you do it. Nevertheless, Mirror's Edge excels when you hit that snappy stride, and once you've found the best route through a particularly tricky scenario, it's exhilarating to rush through it without a care to weigh you down. Actions like balancing on a narrow beam, sliding under a ledge at top speed, and tumbling when you land a long jump are fun to execute and look neat, but it may also make you wonder how much fun it would be to see what Faith looks like when she pulls off these neat stunts, which isn't possible in this game.
MIRRORS EDGE SPEEDRUN PC
It's an interesting spin, if not wholly new (Montezuma's Return for the PC was blazing this trail in 1998), and it has a way of immersing you as you speed toward your destination. The most obvious twist in Mirror's Edge, of course, is that you do all of this from a first-person view, rather than with the typical third-person camera we've come to expect. You can slide under pipes, bound over railings, and leap across impossible-looking chasms, among other techniques. As you run, you pick up speed and are able to string a number of moves together in rapid succession. Both types look good, but the disparity is a little odd.Īnd so you run-across rooftops, through train stations, and along walls. More intriguingly, the story plays out between missions in stylish animated cutscenes, as well as scenes within the game engine itself, which also look attractive but feature a completely different art style. The story is straightforward, but it's interesting enough to keep you involved, and though it ends with a sequel-hinting cliffhanger, it wraps things up enough to feel fulfilling nonetheless. Soon, Faith is running for a different reason: to uncover the conspiracy at the heart of the murder and clear her sister's name. The content of these messages is never clear, nor does it matter much rather, the story's conflict revolves around Faith's sister, a cop who is framed for the murder of a mayoral candidate promising to bring change to the totalitarian government and bring hope to the runners living on the fringe.
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In the oppressed, fictitious society of Mirror's Edge, runners are an underground network of couriers, carrying sensitive information and documents from sender to receiver. At the very least, there's nothing quite like it, and it deserves a cautious look by anyone who appreciates games that hew their own path.įaith and her fellow runners discuss the finer points of antidisestablishmentarianism.īy clicking 'enter', you agree to GameSpot'sįaith is a runner, in more ways than one.
MIRRORS EDGE SPEEDRUN TRIAL
Others will give up, alienated by the inherent trial and error of the game's basic design. Leaderboard chasers looking to set a speedrun record will find Mirror's Edge to be pure gold. Unfortunately, Mirror's Edge has a tendency to trip over its own feet, keeping you slipping and sliding blissfully along, only to have a tedious jumping puzzle or hazy objective put the brakes on. But unlike its ancestors, Mirror's Edge is more about speed and momentum, and when you can connect your moves in a flawless stream of silky movement, it's eminently thrilling and satisfying. This is a modern-day iteration of an old-fashioned platformer, in which you're meant to play and replay sequences of jumps, grabs, and slides until you get them perfect, or at least perfect enough to continue. No doubt, this fascinating action platformer possesses its share of innovations, from a first-person perspective to a clean and crisp visual style, yet it looks to the past more than you may initially notice. Like its heroine, Faith, Mirror's Edge tries to hurdle some significant obstacles, but unlike Faith, it can't always make the leap.